Potion | Price | Rarity | Effect |
Potion of Minor Healing | 50 | Common | Heals the imbiber for 2d4 + 2 hit points |
Potion of Standard Healing | 200 | Uncommon | Heals the imbiber for 4d4 + 4 hit points |
Potion of Greater Healing | 500 | Rare | Heals the imbiber for 8d4 + 8 hit points |
Potion of Superior Healing | 2000 | Very Rare | Heals the imbiber for 10d4 + 20 hit points |
Oil of Health | 100 | Rare | Cures any disease; removed blinded, deafened, paralyzed, and poisoned conditions. |
Oil of Etherealness | 2000 | Rare | The vial has enough oil to cover a medium or smaller creature; 10 minutes to apply. Creature gains the effect of the etherealness spell for 1 hour. |
Oil of Sharpness | 3000 | Very Rare | The vial has enough oil to coat one slashing or piercing weapon or up to 5 pieces of ammunition; 1 minute to apply. The coated item has a +3 bonus to attack and damage rolls for 1 hour. |
Oil of Slipperiness | 600 | Uncommon | The vial has enough oil to cover a medium or smaller creature; 10 minutes to apply. Creature gains the effect of a freedom of movement spell for 8 hours. The oil can be poured on the ground covering a 10-foot square, creating the grease spell effect for 8 hours. |
Philter of Love | 90 | Uncommon | The creature that drinks this potion will become charmed by the next creature it sees within 10 minutes for a duration of 1 hour. |
Potion of Animal Friendship | 200 | Uncommon | Can perform the animal friendship spell (save DC 13) for 1 hour at will. |
Potion of Clairvoyance | 1000 | Rare | Gains the effect of the clairvoyance spell. |
Potion of Climbing | 200 | Common | Gains a climbing speed equivalent to its walking speed for 1 hour and gains advantage on Strength (Athletics) checks made to climb. |
Potion of Cloud Giant Strength | 3000 | Very Rare | Strength score is increased to 27 for 1 hour. |
Potion of Diminution | 200 | Rare | Gains the “reduce” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). |
Potion of Fire Breath | 100 | Uncommon | Bonus action to exhale fire at a target within 30 feet. The target must take 4d6 fire damage or succeed on a DC 13 Dexterity saving throw to halve the damage. The effect ends after exhaling fire 3 times, or after 1 hour. |
Potion of Fire Giant Strength | 2500 | Rare | Strength score is increased to 25 for 1 hour. |
Potion of Flying | 12000 | Very Rare | Gains a flying speed equal to its walking speed for 1 hour. |
Potion of Frost Giant Strength | 1750 | Rare | Strength score is increased to 23 for 1 hour. |
Potion of Gaseous Form | 300 | Rare | Gains the effect of the gaseous form spell for 1 hour (no concentration required). |
Potion of Growth | 300 | Uncommon | Gains the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). |
Potion of Heroism | 200 | Rare | Gains 10 temporary HP that last for 1 hour as well as the effects of the bless spell (no concentration required) for the same duration. |
Potion of Hill Giant Strength | 1350 | Common | Strength score is increased to 21 for 1 hour. |
Potion of Invisibility | 200 | Rare | Becomes invisible for 1 hour along with anything it’s carrying or wearing. The effect ends early if the creature makes an attack or casts a spell. |
Potion of Invulnerability | 3000 | Common | For 1 minute after you drink this potion, you have Resistance to all damage. |
Potion of Longevity | 10000 | Very Rare | Physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. Each subsequent time a creature drinks this potion, there is 10% cumulative chance that it will instead age 1d6 +6 years. |
Potion of Mind Reading | 200 | Rare | Gains the effect of the detect thoughts spell (save DC 13). |
Potion of Poison | 100 | Uncommon | An identify spell will reveal its true nature. When drunk, a creature takes 3d6 poison damage and must succeed on a DC 13 Constitution saving throw or be poisoned. If poisoned, the creature takes 3d6 poison damage at the start of each of its turns until the effect is ended. The creature can repeat the saving throw at the end of each of its turns. On a successful save, the damage on each subsequent turn is decreased by 1d6 until it hits 0. |
Potion of Resistance | 300 | Uncommon | Grants resistance to one type of damage for 1 hour. The DM chooses the damage type. |
Potion of Speed | 300 | Very Rare | Gains the effect of the haste spell for 1 minute (no concentration required). |
Potion of Stone Giant Strength | 1500 | Rare | Strength score is increased to 23 for 1 hour. |
Potion of Storm Giant Strength | 15000 | Legendary | Strength score is increased to 29 for 1 hour. |
Potion of Vitality | 1200 | Very Rare | Exhaustion is removed and any diseases or poison effects are cured. For the next 24 hours, the creature regains the maximum number of HP for any Hit Die spent. |
Potion of Water Breathing | 100 | Uncommon | Can breathe underwater for 1 hour. |